Showing posts with label assignment. Show all posts
Showing posts with label assignment. Show all posts

Wednesday, 30 April 2014

Casting in an if statement (equality versus identity)

Uniface is a tightly typed language - this means that when we declare variables, we also declare the datatype, such as string or numeric, like this...

variables
  string s
  numeric n
endvariables

This is very different from a loosely typed language, such as javascript, which does not require variables to even be declared, let alone declare them with a datatype.

As mentioned in previous posts about operators (part one and part two), Uniface uses a single equals (=) as the assignment operator and either single (=) or double (==) equals as the relational operator.  So for equality, you can use either = or == interchangeably.  

Both of these will automatically cast values/variables in order to check their equality.  For example...

s = "1"
n = 1
if ( s = n )
  putmess "True!"
endif
if ( s == n )
  putmess "Also true!"
endif

In both cases, Uniface is saying that the string "1" and the numeric 1 are equal to each other, because it is casting the variables to the same type and then saying that they equal each other.  This is fine, and can be very useful.

Originally I assumed that Uniface would be casting both of the variables to string, but in this case I believe it is actually casting them both to numeric, because this example also works...

s = "001"
n = 1
if ( s = n )
  putmess "True!"
endif

There is a specific section in the manuals about this...

Numeric Data, Empty Strings, and Relational Operators
In general, when two operands are compared using a relational operator and one of those operands is numeric (that is, data type Numeric or Float), the other operand is usually converted into numeric data (for the purpose of the comparison only). There are, however, special considerations when a numeric operand is an empty string ("") or contains a space.

In javascript (for example) there is another operator, a triple equals (===) which can be used to check identity.  In this case, no casting takes place, so the if statement would return false, because the types do not match.  Unfortunately, Uniface does not support this operator, you get a compile error when you try...


Because of this, if you want to check identity in Uniface, you need to be very explicit about making the types the same.  Here are a few examples...

if ( s = $string(n) )
  ;string = string
endif
if ( s = "%%n%%%" )
  ;string = string
endif
if
( $number(s) = n )
  ;numeric = numeric
endif
if ( s*1 = n )
  ;numeric = numeric
endif

Summary: Uniface checks equality but not identity, so you need to be careful about the types of your variables to ensure that the condition behaves the way you expect.

Saturday, 29 September 2012

Undocumented feature - assignment files

I was asked yesterday if I knew about the Uniface function $assignments.  I did and it's something that we started using as soon as it became available (from version 9.something) and it's incredibly useful.  I searched the manuals so that I could send the enquirer the details, but I couldn't find any reference to it.

When a userver starts up, it reads the assignment file in order to get numerous settings.  There are many sections, including a custom section called "logicals", which allows you to add your own assignment files settings, which can be read using the $logical function.  

It is now possible to list all of the logicals at once, like this...

  list = $assignments("LOGICALS")

This returns a Uniface list of all the logicals.  It is possible to return any section of the assignment files in this way, including "paths", "files" and "services_exec".

This was mentioned on the Hacking UnifAce blog over a year ago, but hopefully you find it useful.

Summary: You can access the assignment file settings in code, listed by their section, which can be useful for checking which settings the current userver is using.

Monday, 17 September 2012

Order of operations

I was recently asked about the order of operations (or "operator precedence") in Uniface, and I couldn't really answer the question with an certainty, so I thought I'd investigate and prove or disprove my assumptions.  It relates primarily to mathematical expressions, but also to logical conditions, and defines in what order the various components are processed. 

Take for example the following mathematical expression...

x = 10 * 5 + 1

Operator precedence states that multiplication is done before addition, therefore x is 51, not 60.

Wikipedia states that the following order of operations should be true for most programming languages, so my question is, does Uniface comply?


1()   []   ->   .   ::Grouping, scope, array/member access
2 !   ~   -   +   *   &   sizeof   type cast ++x   --x  (most) unary operations, sizeof and type casts
3*   /   %Multiplication, division, modulo
4+   -Addition and subtraction
5<<   >>Bitwise shift left and right
6<   <=   >   >=Comparisons: less-than, ...
7==   !=Comparisons: equal and not equal
8&Bitwise AND
9^Bitwise exclusive OR
10|Bitwise inclusive (normal) OR
11&&Logical AND
12||Logical OR
13 ?:Conditional expression (ternary operator)
14=   +=   -=   *=   /=   %=   &=   |=   ^=   <<=   >>=Assignment operators
15,Comma operator

I think it's going to be easiest to prove these in reverse order, so let's take them one by one...

15 - Comma operator

Uniface doesn't have comma operators, you cannot put multiple lines of code on the same line with any separator, as far as I'm aware.

14 - Assignment operators

I wrote a previous post on assignment operators, the arithmetic ones (+= -= *= /= %=) all work in Uniface, but the logical ones (&= |= ^= <<= >>=) do not.  The simplest assignment operator (=) is also used as the comparison operator, there is no differentiation in Uniface.  This means that the comparison operator takes precedence, which be proved with a simple if statement...


x = 0
if ( x = 1 )
  ;if assignment took precedence
endif
askmess "x=%%x%%%" ;shows "x=0"



13 - Conditional expression

This is not valid syntax in Uniface either, you have to do it the long way.  I never really liked this syntax in javascript though anyway, less readable in my opinion.


11/12 - Logical and/or

The logical operators in Uniface are singular (& and |), although the double versions (&& and ||) also work the same way, as I discovered in an earlier post.  I tried to combine these with the assignment operators in order to determine the precedence, but all I got was compile errors.  It seems that assignment operators cannot be used inline.


8/9/10 - Bitwise and/xor/or

Uniface does not have bitwise operators, as previously discussed.  The singular "and" and "or" operations are the logical operators.


6/7 - Comparison

As mentioned above, the equals comparison operation (=) is the same as the simplest assignment operator, and the comparison takes precedence.  It also takes precedence over the logical operators, as this if statement proves...


x = 0
if ( x = 1 | 1)
  x = 1 ;if ((x = 1) | 1)
else
  x = 0 ;if (x = (1 | 1))
endif
askmess "x=%%x%%%" ;shows "x=1"



5 - Bitwise shift

Uniface still doesn't have bitwise operators :)


4 - Addition/subtraction

It's simple enough to show that the addition (+) and subtraction (-) operators take precedence over the comparison operator (=), using another if statement...


x = 0
if ( x = 0 + 1 )
  x = 1 ;if (x = (0 + 1))
else
  x = 0 ;if ((x = 0) + 1)
endif
askmess "x=%%x%%%" ;shows "x=0"



3 - Multiplication/division/modulo

It's also simple to show that the multiplication (*), division (/) and modulo (%) operators take precedence over the addition and subtraction operators...


x = 6 * 1 - 1
;(6 * 1) - 1 = 5
;6 * (1 - 1) = 0
askmess "x=%%x%%%" ;shows "x=5"



2 - Unary/type cast

Uniface doesn't support all the unary operators, in fact I'm not sure what all of them do.  The not (!) operand is easy enough to test though...


x = ! 0 + 1
;(! 0) + 1 = 2
;! (0 + 1) = 0
askmess "x=%%x%%%" ;shows "x=0" but would have expected "x=2"



Surprisingly this one comes up with the opposite result than was expecting, indicating that addition (+) actually takes precedence over not (!).  We know that Uniface is good at type casting though, and will always try to cast a string as a numeric when doing arithmetic operations...


x = "1" * 2
askmess "x=%%x%%%" ;shows "x=2"



We can also show the negative unary operator (-) takes precedence over the subtraction operator (-), despite these being the same, like this...


x = -1 - 2
;(-1) - 2 = -3
;-(1 - 2) = 1
askmess "x=%%x%%%" ;shows "x=-3"



1 - Grouping

Uniface doesn't have arrays or members, and scope is handled explicitly with end statements.  It does however use brackets for grouping, as we've seen through these examples, they can be used to change the order of precedence, as they are always done first.


Summary: It seems that Uniface is a relatively simple in the sense that it doesn't do complicated inline nesting, nor any bitwise operations.  With the exception of the not operator (!), it seems to follow the standard order of operations though.  Personally I prefer to use lots of brackets in order to make the order of precedence more obvious and easier to read, without having to remember these rules.

Monday, 2 July 2012

Assignment operators

This is sort of an undocumented feature, certainly not one that I knew about until today, but as I discovered it in the documentation, I couldn't really label it as undocumented.  It's used in an example in the for loop section (which I'm investigating for a future blog post!) but not in the operators section, where I would have expected it.


In javascript there are three ways of incrementing a numeric value...

  • c = c + 1
  • c += 1
  • c++

The first is probably the most obvious at first glance, but the other two make sense once you know what they mean.  Both + and ++ are referred to as "arithmetic operators" whereas += is referred to as an "assignment operator".

Whilst I've known this in javascript for many years, I had no idea that you could also use the following assignment operators in Uniface as well...

  • Addition: c += 1 (which is the same as c = c + 1)
  • Subtraction: c -= 1 (which is the same as c = c - 1)
  • Multiplication: c *= 1 (which is the same as c = c * 1)
  • Division: c /= 1 (which is the same as c = c / 1)
  • Modulus: c %= 1 (which is the same as c = c % 1)

Interestingly in javascript if you attempt to do += with string values then it concatenates the two strings, but Uniface will always treat this as a numeric operator and attempt to cast the strings as numerics.

I've checked the performance of these shorthand operators with their longhand equivalents and they seem to perform identically, which possibly indicates that the compiler interprets them in the same way.  This means it is really a personal choice over which style the developer prefers.

It's worth noting that the arithmetic operators ++ and -- do not work - these cause compile errors.

Summary: There are shorthand numeric assignment operators available in Uniface, if you prefer this style of syntax.